Wait wait! I’m still here, still working! Honest!
So, yeah. Been a while since I released anything new huh? Well here’s the reason why…
I really should have used a much bigger font, huh? Lot of build up for P1 is all I’m saying.
Anyhow I’ve been working on the silo for ages. I think I got up to the mid-50s on the version numbers for the mesh peices. I stopped recording them at 31, hence the name. So what is the Silo? Well at it’s heart it’s a storage system. A strappy, slidey, storage system:
Using Silo 31
The Silo is somewhat different than my other gear. It turns out that I’ve got it scripted so much that nearly every surface has a clickable function, so I added a separate control panel to activate the main menu:
Clicking the menu button will open my familiar looking pop up menu though:
If this is your Silo then you’ll also see a [Settings] button which I’ll cover later. For now let’s focus on these three:
|Scans the surrounding area for potential captives – that is
anyone with an active relay except the person clicking the
scan button. For that we have…
|Clicking this will cause the Silo to try and grab you. If it’s
able to do so it will set a random timer and hold you till
then.And no, of course you can’t see the timer 🙂
|Exactly what it says. Clicking this closes the menu and
releases the script resources in use.
Once you’ve got a captive the menu options change to something like this:
Adjusting the Silo Restraints
If you’ve familiar with me and my gadgets you’ll already know this bit and can probably sing along with me. As it happens I’m probably way smaller than you are and since I build all my things around myself it was necessary to come up with the coolest adjustment system in all of SL which I build into all of my bondage furniture.
Seriously, it’s just stupidly cool.
Well it’s now officially cooler.
I know, right?
So, click on any restraint and a menu will appear with options. So… Many… Options 🙂
But don’t be intimidated, it’s pretty easy actually. The buttons control movement and sizing for the restraint the menu is currently attached to. The straps on the left and right side work in tandem so resizing one resizes both. Likewise moving one will move the other in the appropriate direction.
You can also adjust the position of the captive forward and backward, and up and down.
And say… There are two more buttons on that menu aren’t there? I wonder what they do?
Yes, I talk to myself when I’m writing this stuff 🙂
|While I was working on the Silo there were periods when
Mistress would…Pitch in with various restraints, so at
times I’d have my arms bound and I started to get to
thinking that the sort of akimbo pose that I was using
limited things and so…Oh just push the style button
already would you 🙂
|The Save button is a little less visually impressive,
but damn spiffy if I do say so myself.And I do :)In the course of building the Silo I had to reset prim
positions a lot. This meant readjusting five bars 13
straps, the pod, the motor, the gear, the menu, just
a lot of things each and every time.Eventually I’d
had enough and so I added the [Save]button and
now it saves the strap settings and my position. And
it does this for both of the pose styles.Sweet huh? Oh yeah, and it saves that an outside
database, so now any Silo I’m on knows my “size”
and automatically adjusts when I’m sat on it.
Not any of my Silos. ANY SILO. In all of SL.
It knows your settings too – or will once you get it
The only caveat is that you’ll have to save once for
If you change your body shape and the straps are no
So there’s that 🙂
Going Up – Or Down
There’s probably no way I can write this to make it “a surprise” since you’ve already seen what the Silo looks like, so yes, it moves 🙂
The upper button controls the position of the Silo pod. When the pod is inside the cylinder the upper button will display Extract and clicking it will move the pod out of the cylinder. Conversely when the pod is out of the cylinder the button will display Retract and clicking it will move the pod into the cylinder.
Don’t Tap On The Glass
Well, okay tap if you want to, but you can also use the intercom if you want to communicate with the captive.
There are two buttons:
Click the Intercom button to toggle the intercom which – when on – lets you speak to the captive. Assuming they’re not gagged in addition to being in the Silo they can speak back.
The Lights button switches on and off the lighting in the Silo permitting – or preventing – the captive from being able to see outside.
See? I told you I’d go into this further down and here we are, further down 🙂
And that’s the Silo. Now you see why I’ve been so busy 🙂